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9

Death Note and Nihilism

The successful manga Death Note by Tsugumi Ohba is about what if one person (the main character Light Yagami) could kill anyone they wish by simply writing down a name.

Since that’s how the Death Note works, *spoilers* it isn’t surprising that Light loses not only his life but also any compassion he had towards the people he personally knew, including his own family.

As a result, the story of Death Note shares possible connections to the philosophy of nihilism by Friedrich Nietzsche.

Analyze those connections in the Death Note manga to nihilism’s definition and practice. Include also how Death Note has been mistaken like nihilism (link) as something to literally follow in real life (link)

Please note that this topic doesn’t focus on the Death Note anime/show but the original Death Note manga only (i.e. where Light was told early on that there is nothing after death by his Death Note’s shinigami owner.) Therefore, that aspect of the Death Note manga connects back to nihilism as an example since nihilistic belief is also about there being no afterlife.

  • I would point out that the show does point out that Light does end up changing things because the crime rate went down tremendously. SO, I wouldn't say 'attempt to change life never works.' To relate an Anime to a Philosopher, we need actual evidence of the philosopher. – SpectreWriter 9 years ago
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  • In regards to your first link, I would be wary of it. He makes mention of Nietzsche's famous quote, "God is dead!" but he does not give context to it, or even make mention-- for those who have not read, The Gay Science-- where the quote comes from. The quote comes from section 125 in The Gay Science and the section is italicized, The Madman. For your sake I'll quote it, The Madman.-- Have you ever heard of the madman who on a bright morning lighted a lantern and ran to the market-place calling out unceasingly: "I seek God! I seek God!"-- As there were many people standing about who did not believe in God, he caused a great deal of amusement. Why! is he lost? said one. Has he strayed away like a child? said another. Or does he keep himself hidden? Is he afraid of us? Has he taken a sea-voyage? Has he emigrated?--the people cried out laughingly, all in a hubbub. The insane man jumped into their midst and transfixed them with his glances. "Where is God gone?" he called out. "I mean to tell you! We have killed him,--you and I! We are all his murderers! but how have we done it? How were we able to drink up the sea? Who gave earth from its sun? Whither does it now move? Whither do we move? Away from all suns? Do we not dash on unceasingly? Backwards, sideways, forwards, in all directions? Is there still an above and below? Do we not stray, as through infinite nothingness? Does not empty space breath upon us? Has it not become colder? Does not night come on continually, darker and darker? Shall we not have to light lanterns in the morning? Dow we not hear the noise of the grave-diggers who are burying God? Do we not smell the divine putrefaction?--for even God putrefy! God is dead! God remains dead! And we have killed him! How shall we console our selves, the most murderous of all murderers? The holiest and the mightiest that the world has hitherto possessed, has bled to death under our knife,--who will wipe the blood from us?.... That is most of the section. For a better knowledge of Nihilism and Nietzsche in general, I refer to the Stanford Encyclopedia of Philosophy. Not only is it free, but every article provides citations to tell you where this idea came from and why they are citing it. It might even be interesting, in staying with the Nietzsche vein, to think about the possibility that either Light or L are the Übermensch (Overman or superman in German). – garland41 8 years ago
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  • Another thing people should take into account is how the anime deconstructs the notion of justice and how more terrifying it is to look at when seeing it is more based on power rather than actual morality, which is itself more relative than people realize. – Vicious237 2 days ago
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Screen Queens: The Influence of Golden Age Actresses

Audrey Hepburn, Julie Andrews, Vivien Leigh, Marilyn Monroe, and several other actresses are legends in Hollywood history. Although most are now deceased, these women have made indelible marks on their genres and the film industry as a whole. Most of these "screen queens" are in fact so iconic, one mention of certain films they starred in brings that actress to mind. Some have played roles so well, their names are inextricably linked with their characters, to the point that some viewers believe no one else could ever fill that actress’ shoes.

Compare and contrast 2-3 of these "screen queens," or others you might think of. What did they bring to iconic roles that arguably, no one else could? What did their presence do for Hollywood history, and what changes did they precipitate? Can any of today’s actresses hope to live up to these women, and are there in fact "modern" versions of them today? If yes, do the modern actresses do their forerunners justice?

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    The Rise of Cozy Games

    Analyze the rise of cozy games and why they are becoming so popular. Jumpstart Magazine defines cozy games as "a type of gameplay that emphasizes relaxation, comfort and self-care." Cozy games tend to have calm music and a slower game pace. Look at why cozy games continue to grow. For example, cozy games are an escape from the fast paced nature of reality. When compared to games like Fortnite, they provide a much more calm experience. This resonates with a certain subsection of gamers. What is the demographic of this subsection? Additionally, the cozy game sphere tends to be more welcoming to marginalized folk such a people of color, those who identify as LGBTQIA or disabled.

    • Great topic! Just for clarity though, maybe provide a couple of examples of cozy games? I think I know what these are but am not 100% sure, so maybe others have that question, too. – Stephanie M. 4 months ago
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    2000s Anime and its Theme of Justice

    The 2000s had quite a few anime that dealt with what it means to "become" justice, in a sense. Fate Stay Night has a protagonist who tries to fight for his sense of justice. Claymore examines the topic in a more brutal way that also deals with what it means to be human, and, of course, Death Note and Code Geass: Lelouch of the Rebellion both examine what would happen if their protagonists were given a means to end the wrongs of the world in which they live, only to pay a price for it later.

    The topic taker should examine each of the anime listed, if possible, and compare and contrast how each anime dealt with the theme of justice it wanted to convey. How did each anime handle the toll it took on its protagonist? What could be gleaned from the outcomes of the individual anime surrounding what it means to be a savior figure, even if that ideology is subjective?

    Furthermore, the topic taker should delve into whether or not the sense of justice being displayed is entirely subjective to the protagonist of the anime, or if it tackles the idea of objective justice and the toll that takes on groups as opposed to the individual. The topic taker can include other anime that they feel may fit this idea, so long as it was released between 2000-2009, as there seemed to be a trend with anime around that time that shared a certain thematic work and aesthetic which is to be examined in this topic specifically. In this regard, the topic taker could also deepen the topic by looking into what was going on in Japan and/or the world in general at the time to see if current events or recent history evoked the theme of justice being culturally relevant to its viewers. The topic taker may also include, briefly, how anime from the 2000s with this theme of justice may have influenced other anime to re-examine the themes later on, such as with 2012’s Psycho-Pass or more current day anime.

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      Has Achieving a Platinum Trophy or Equivalent in Games Become too Time Consuming?

      Most games, since the rise of the PS3 and Xbox 360, have introduced some kind of trophy system that marks completion progress. Some trophies or achievements provide some challenge, while, depending on the age of the game and if multiplayer is involved, some trophies are nearly impossible to obtain. In more current generation consoles, particularly if a game is known to be difficult, like Dark Souls, or long, like the Persona franchise, there is usually a tedious nature to obtaining that coveted platinum trophy or other mark of completion. However, especially in older games that received a remaster or port from a time when there were no trophies or achievements to mark progress, a lot of the added in trophies can become a little ridiculous and suck the fun out of the game until you have that one flawless run.

      The topic taker should examine whether or not platinuming or otherwise achieving a maximum achievement score has become too tedious for players, given the example above. Clearly, completing any game to that level is a matter of choice, so that aspect should also be touched on. In addition, the topic taker should consider whether or not achieving such feats adds or detracts from the fun of gaming, if it may add too much bloat to the game, and, as the title suggests, if it forces a causal gamer to feel more like a let’s player or streamer at the end of the day.

      For resources to start with, the topic taker should consider the list of achievements for platinuming or reaching the most achievements with a variety of games, some remasters or ports that did not have trophies or achievements when they were released, such as the Kingdom Hearts 1.5 and 2.5 releases, as well as more modern games, such as Assassin’s Creed: Valhalla where the trophy/achievement system is innate to the product, for example, focusing particularly on any trophies or achievements that seem to not make much sense in the list, or clearly have a lot of players complaining about the difficulty to achieve the trophy or achievement–likely resulting in a low trophy or achievement percentage–that bars them from 100% completion.

      Using these starting points, the topic taker could then jump into the phenomena of completing a game and what it means at a societal, within gaming communities, and/or psychological level and then from there determine if completing games for the reward is worth the time put into it or not.

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        The Rise of Fast Fiction and its Effect on the Publishing Industry

        With the growing popularity of platforms like TikTok, micro-communities like BookTok are influencing the reading/publishing industry. A recent example of this is Rebecca Yarros’ ‘Fourth Wing’ which released in April 2023. The sequel to this, Iron Flame, was released in November 2023. This is an unusually short time line for traditionally published work and has lead to some quality issues. A vast amount of readers have reported issues with quality in terms of printing (i.e. whole chapters missing, headers missing, etc) but also in terms of writing (lack of editing or depth in plot).

        Is the publishing industry changing? Is it attempting to mimic the quick release model of indie authors in order to exploit the market and make more money?

        • Effect, not affect. – T. Palomino 4 months ago
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        • Cool topic! I've noticed this in genres I read a lot as well. Since you bring up quality issues, perhaps the article could go into ways of solving these issues without "fast fiction" becoming as difficult to break into as traditional book publishing? As in, maybe the standards need to be tightened or watched more closely, but that looks different than how you'd monitor or tighten standards for a traditional novel. – Stephanie M. 4 months ago
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        • I saw a tik Tok referencing this same idea and the effect that it is having on the publishing industry as well. Books are being produced more quickly than ever and overflowing the market. This practice is also more prevalent in certain genres. The concern is that instead of making new, meaningful contributions to literature (not that every book has to be serious or educational), popular tropes are being replicated for the wrong reasons. Instead of recognizing that the first author wrote the trope well, these ideas are being reproduced multiple times at a lesser quality. – AmyKryvenchuk 3 months ago
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        A Perspective on Banned Books in America versus Other Countries

        Recently, a lot of books have been making it onto the infamous banned books list in America, due to containing such themes as "strong female leader" in the case of Wizard of Oz, "racism", especially with children’s books that tend to point to the systemic nature of racism in America, and of course, "sexuality and gender" that basically gets slapped on anything that even remotely hints at an LGBTQ relationship or gender expression outside of the cisgender spectrum. Most of these entries to the ever-growing ban list seem to be coming from conservative areas. It might be good to take a small sample of the banned book list from the past 2 years or so and see how it would compare to, say a European banned books list, if the idea of a banned books list isn’t something that is wholly limited to America in the first place, and see if there are any overlapping topics between the lists to see what trends might exist cross-culturally.

        If this cross-examination is not possible, the topic taker could instead talk about whether or not book bans should exist, and the reasons why they do, and could choose to take a few selections from the banned books list and make an argument as to whether or not the themes presented in the literature truly merit a spot on a banned books list.

        Banned Books list for America: (link)

        • I think for this to be good analysis of cultural differences it should look at time frames as well. 90s America vs 90s China for example. Or a myriad of differing ideologies within the nations and have they remained the same or evolved as times have changed. – Sunni Ago 1 month ago
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        • I think this is a very interesting topic! I think it would be fascinating to research if book bans come from liberals as well. The comparison could be what each side of the spectrum is trying to ban. Also, I think your second paragraph could be an interesting focus. – shoafhannah 1 week ago
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        2

        What Makes a Good Video Game to Film Adaptation?

        From Tomb Raider (2001, Angelina Jolie) to Sonic the Movie (2020, Jim Carrey), there have been quite a few games likewise adapted into movies, though to varying degrees of failure or success. Tomb Raider was somewhat considered a flop when it first came out, and it currently has a 5.8 on Imdb: (link) a 20% on Rotten Tomatoes from the critics, and a 47% by audiences: (link) and a 33% on Metacritic: (link) though some consider it underrated: (link) By contrast, the Sonic the Hedgehog movie had a 6.5 on Imdb: (link) a 63% critic rating and a 93% audience rating on Rotten Tomatoes: (link) and a 47% on Metacritic: (link) The success of the Sonic movie garnered it not one, but two sequels.

        The topic taker should analyze the trends of adapting a video game to a movie, including the history of it, and what makes so many of the adaptations fail. The topic taker should really dive into what made good video adaptations good and see what trends their analysis reveals. The topic taker may also consider the future of video game to film adaptations and whether they think there will be more successes or failures as well.

        To help the topic taker, consider looking into the following films to start forming trends based off their reception via reviews/to start forming the history of video game to film adaptation as they see fit:

        Tomb Raider (2018) in order to compare/contrast it with the 2001 film
        Sonic the Hedgehog 2
        Detective Pikachu
        Prince of Persia: Sands of Time
        Assassin’s Creed
        Doom
        Super Mario Bros. (1993)
        The Super Mario Bros. the Movie (2023) to contrast with the 1993 adaption

        • This is a really interesting topic and one that is very relevant. I've heard from a variety of different articles/sites that video games adaptations are popular in Hollywood right now. – Sean Gadus 1 month ago
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        Film

        Kill Bill’s Enduring Impact — Two Decades of Echoing Retribution
        Kill Bill’s Enduring Impact — Two Decades of Echoing Retribution
        Mean Girls — 20 Years of Sass, Pink, and Cultural Rule
        Godzilla: Japan’s Journey and Relations with the World in Recent Films
        Corner Office: The Danger of the Isolation

        TV

        Bad Boys: Dark, Dangerous, Disturbing… and Delicious
        Bad Boys: Dark, Dangerous, Disturbing… and Delicious
        Mystic Pop-Up Bar: Unearthing This Underrated Gem
        How Andor Uses Audio to Explore Oppression and Rebellion
        From Mythology to the MCU: Egyptian and Norse

        Animation

        Spider-Man: The Trans Advocacy
        Spider-Man: The Trans Advocacy
        Superman vs. The Elite: What is Justice?
        Villains of the Shrek Universe: From Nursery Rhymes to the Grim Reaper
        Laika and the Power of Eyes: A Soul’s Quest for Self-Possession

        Anime

        The Ick: Anime Tropes that Repel Viewers
        The Ick: Anime Tropes that Repel Viewers
        Male-Female Friendships in Anime: Can We Really Be Just Friends?
        Demon Slayer — The Silent Oppression of Nezuko
        Hallyu & Anime: A More Than Welcome Ongoing Love Story

        Manga

        One-Punch Man’s Saitama: The Alienation of a Hero
        One-Punch Man’s Saitama: The Alienation of a Hero
        Vagabond: Beautiful Lessons in Takehiko Inoue’s Manga
        Exploring the impact of social medias through Helter Skelter and Black Mirror’s Nosedive
        Berserk, Sisyphus, and The Indomitable Human Spirit

        Comics

        Superman, Alienation, and Evil
        Superman, Alienation, and Evil
        Why Don’t Superheroes Change the World?
        Continuity and Connectivity in Comic Book Movies
        Comics in Education: Benefits and attitudes

        Literature

        Returning Gravitas to American Girl
        Returning Gravitas to American Girl
        1984: What Does it Tell us About The Purpose of Life?
        Classic Literature’s “Infinity Girls”
        Reinventing Beth March

        Arts

        The Creative Industries in Bangladesh: The Case of Coke Studio Bangla’s “Deora”
        The Creative Industries in Bangladesh: The Case of Coke Studio Bangla’s “Deora”
        Japan: Art, Eroticism, and Religion
        Why Should We Separate Real Art From NFTs of the Bored Ape Yacht Club Type?
        Tehching Hsieh: The Experience of Time and Duration in Performance Art

        Writing

        Is the Pen Mightier Than the Keyboard?
        Is the Pen Mightier Than the Keyboard?
        Whump And Its Role Outside of Fandom
        Movement and Location: A Brief Comment on Meaning in the Literary Experience
        Writing About Place